Start hereYour first hour
Claim your starter trio, set Chapter 1 to auto-battle, and funnel every duplicate and Echo into a single carry. Early momentum compounds — a focused team clears faster than a wide, shallow bench. Don’t hoard gems; the starter banner teaches the loop.
GachaRerolling for a god
Anonymous sign-in means rerolls cost nothing but time. Burn your starter Sigils on the Mythic Rite, and if a Mythic doesn’t land, sign out and start fresh. A single Mythic in the opening hours sets the pace for the entire early game.
Team buildingReading the aspect wheel
Each aspect counters exactly one other and folds to another (see the wheel). Bring colors that pressure the enemy line and your damage swings +15% on every counter. A team that ignores aspects leaves a third of its damage on the table.
Team buildingRoles over rarity
A line wants a frontline, a win condition, and support. Vanguards soak (frontline bulwark), Strikers and Mystics close games, Oracles keep them alive, and Tricksters warp the tempo. A balanced Rare team beats five mismatched Legendaries.
ProgressionStars over levels
Duplicates become shards, shards become stars, and stars lift the level ceiling from 40 to 100. A 5★ Rare you actually invested in will outpace a starved Legendary every time — depth beats breadth.
IdleThe Loom fights for you
Your warband keeps earning while you’re away, up to a 12-hour cap. Claim before you log off, push one more stage to raise your idle income, and let the Chronicle grind the materials you’d never farm by hand.
GearAmulets, rings & signatures
Six gear sets, themed relics, and one bespoke Signature artifact per hero. Match set bonuses to a hero’s aspect and role, not their portrait — a defensive set on a glass nuker wastes both. Signatures are the whale-tier chase; rings and amulets carry the bulk.
EndgameToppling guild bosses
Guild bosses are first-class 9000-power monsters with real kits and enrage timers. Coordinate cleanses against their control, stack the aspect that counters them, and save burst for the enrage window. They’re raids — bring a plan, not just power.